Since Electronic Arts acquired the Star Wars licence from Disney back in to 2013, it’s been a rollercoaster ride of emotions for fans of that universe far, far away.
The company’s first foray with its newly attained licence was Battlefront in 2015 – a decent first-person shooter, let down by a lack of a proper single player campaign, as well as the added insult of dangling a huge Death Star-shaped carrot, AKA ‘The Season Pass’, in front of prospective customers. Still, the title sold well mainly on the strength of the licence, but also because the multiplayer gameplay at the heart of the experience was Swedish studio DICE’s undisputed meat and drink.
Fast forward to 2017, and its sequel Battlefront II – supposedly an attempt by EA to make amends for the issues that plagued its predecessor – was released, and was lambasted for the insidious inclusion of a multitude of gameplay-changing micro-transactions and awfully implemented, predatory loot-boxes. As Admiral Akbar would shout so eloquently: “IT’S A TRAP!’
If all this wasn’t enough, Visceral Games – a studio known for their single player titles like the Dead Space series – and Amy Hennig – one of the key creative minds behind the Uncharted series – were appointed to spearhead development on a single player-centric, narrative-driven Star Wars game. Unfortunately, Visceral Games were shuttered and the publisher’s focus purportedly shifted to a secret, unannounced open-world, multiplayer-centric Star Wars title.
Well, those hoping for good news about the Uncharted-style, single player Star Wars game may be very disappointed. In a recent interview with Eurogamer, Hennig revealed that she had parted ways with EA since this January and was now in the early stages of putting together her own independent studio focusing on VR games. Specifically, the remnants of the in-development single player Star Wars game has sadly now been shelved. In the recent interview, Hennig explained:
“I’m not doing anything Star Wars, and, who knows what the future may hold, but that project is on the shelf now. The Vancouver studio is working on something pretty different. It’s really not… Y’know, once you go more open world it’s such a different game to the one we were making. Everybody loved what we were doing and I’d love to see us resurrect that somehow, but it’s complicated.”
As for the here and now, EA seem to have shifted their focus towards the aforementioned multiplayer-focused, unannounced open-world Star Wars title, as well as Titanfall developer Respawn’s newly announced Star Wars Jedi: Fallen Order game, which is reportedly a single player-centric experience. Hopefully, fans of the Mouse House’s iconic sci-fi series will one day get the single player game they’ve all been waiting for. All we can do is keep those fingers firmly crossed, right?